Each recruit has six major abilities, talents and dozens of combat and life-related stats. Skills (one of the nine trees the recruit can learn, gated by Background), abilities (the named combat actions tied to a tree), talents (passive growth tied to leveling) and traits (three-layer bonus across race, background, personality) are separated in the UI so builds stay readable. The Major Trait is not cosmetic — it gates which trees the recruit can learn.
On this page
Skills vs abilities vs talents vs traits
| Layer | What it is | Example |
|---|---|---|
Skill tree | One of the nine families the recruit can learn (gated by Background) | Sword, Bow, Nature Magic |
Major ability | The named combat actions tied to a tree | Shield Bash, Piercing Shot, Fire Missile |
Talent | Passive growth tied to leveling | Initiative, Brace Stance, Sharp Shooter |
Trait | Three-layer bonus (race, background, personality) | Major Trait: Conscript (gates skill trees); Sub Trait: Adventurous |
Named skill examples (publicly documented)
Sword / Greatsword / Spear / Blunt / Shield: Stun Charge, Piercing Thrust, Twin Thrust, Opening Strike, Quick Retreat, Charge Attack, Pommel Strike, Slay, Destructive Split, Brace Stance, Guardian's Taunt. Bow: Rapid Fire, Arrow Rain, Sniping Shot, Sharp Shooter. Fire Magic: Fire Missile, Crimson Recoil, Initiative. Nature Magic: Summon Bubbling, Clinging Vines, Snatching Prey. Water Magic: Embracing Wave, Water Dive. Skill names and exact effects can be rebalanced between patches; treat the tree list and the role it implies as the structural truth, not the specific named skill.
The three trait layers
| Layer | Source | Example |
|---|---|---|
Race | The chosen race at recruit | Lizardman: +2 Greatsword, +1 Shield, +1 Blunt, +20% mining, -20% research, -20% cooking |
Background (Major Trait) | The candidate's background | Conscript: Sword / Greatsword / Shield (gates the skill trees the recruit can learn) |
Personality | The candidate's sub-trait flavor | Adventurous, Belly Beggar, Pessimistic, Curious |