Unofficial player guide
Dungeon Settlers Guides
Open the five-day plan, the build order, and the combat rules — for both Early Access regions.
- Developer
- CanOpener
- Platform
- Steam (AppID 2798330)
- Early Access
- Launched 2026-09-04; two regions (5 floors each)
- Surface ratio
- About 3 surface workers per 1 underground explorer
- Boss respawn
- About 3 hours after defeat
All guides by phase
Beginner and survival
- Beginner GuideFive-day plan, first party, and survival rules.
- Beginner Mistakes and Early ResourcesTen mistakes that end runs; resource priority cheat sheet.
- Survival NeedsHunger, Stress, and Energy as one survival system.
- RacesHuman, Lizardman, Elf, and Lycan baselines and diets.
- Research OrderDays 1–7, 8–14, 15+ priority path.
Settlement and base building
- Settlement GuideBuild order, layout rules, post-Day-5 priorities.
- Food and ShelterCalorie costs, raw vs cooked, kitchen placement.
- Base Expansion and WorkstationsDark Thorn Vine purification and type-locked storage.
- Early Game PopulationClan rank and the four hiring blockers.
- Farming GuideBasic Agriculture, sowing, and the cooking loop.
Characters and combat
Dungeons and bosses
Reference
From wagon to Wall 5: the standard early-game loop
Settle
Day 1–5 build
Woodcutter, kitchen, mushroom plots, Expedition Tent (un-deployed), Palisade Walls.
Form
First party
Shieldbearer, Herbalist, two Rangers — covers tank / healer / ranged DPS.
Push
First 1–3 floors
Rotate floors, chokepoint-pull with the Shieldbearer, stockpile Antidotes before Floor 3.
Defeat
Floor 5 boss
Giant Stone Golem or Chain Knight Sentinel; respawn about 3 hours; Soul Stone on first kill.
Numbers that drive the loop
- Explorer calorie load
- 120 cal/day
- Surface worker load
- 80 cal/day
- Surface-to-expedition ratio
- About 3 to 1
- Default party cap
- 4 members (6 at Rank 2, 8 at Rank 3, patch v0.4.23)
- Boss respawn
- About 3 hours
- Floor depletion penalty
- -50% to region when floor hits 0
About this guide and recent updates
Dungeon Settlers is a dark fantasy colony sim by CanOpener: build a settlement on Day 1–5, form a four-person party after Day 5, then push procedurally generated Veil of Silence and Festering Burrow for resources, gear, and bosses. Permadeath applies, so the surface loop must stay fed while a party is down.
More context
Active Access (since September 4, 2026) covers two regions of five floors each; the full release envisions six. Every dungeon run uses real-time-with-pause combat, randomized floors, and merchant traders (Aric in Veil of Silence, Cedric in Festering Burrow). See Beginner Guide for the day-by-day plan and Dungeon Walkthrough for the floor rotation rule.
Recent updates
FAQ
What is dungeonsettlers.pro?
dungeonsettlers.pro is an unofficial guide hub for Dungeon Settlers by CanOpener. It summarizes the official Steam store copy, community materials, and patch notes that are visible in the public Steam Community Hub and player-run sites.
Is this an official game website?
No. This is an unofficial fan guide. Official facts come from the developer CanOpener, publisher WhisperGames, and the Steam store page; we only summarize public information.
Which dungeon regions are in Early Access?
Early Access launched on September 4, 2026 and covers two playable regions: Veil of Silence (5 floors, boss Giant Stone Golem) and Festering Burrow (5 floors, boss Chain Knight Sentinel). The full release envisions six regions.