Default party size is 4 members, scaled to 6 at Rank 2 and 8 at Rank 3 (patch v0.4.23). Plan four foundational jobs: survival (tank), control, reliable damage, and recovery. Do not stack more damage dealers when the cap rises — reinforce the role that is struggling. If your tank keeps dying, add a second Shield-bearer before adding a third Ranger.
On this page
The four foundational jobs
| Job | Role | Tree example |
|---|---|---|
Survival (tank) | Holds aggro, absorbs the first hit | Shield |
Control | Status effects, crowd control | Fire (burn), Blunt (stun), Shield (provoke) |
Reliable damage | Ranged or back-row pressure | Bow, Spear, Sword, Greatsword |
Recovery | Healing / support | Nature Magic, Water Magic |
The default 4-member party
A concrete early-game loadout that covers tank / healer / ranged DPS without burning iron on swords: 1× Shieldbearer (tank) with Shield Bash (15 Stamina) and tier-2 armor, 1× Herbalist (healer) that patches chip damage during pulls, and 2× Rangers (ranged DPS) with tier-1 bows and Piercing Shot for backline casters. On Floor 3 the same build shifts to chokepoint pulling with the Shieldbearer and stockpiled Antidotes against Venomous Crawlers' stacking poison — illustrating how role coverage adapts per encounter rather than swapping members out.
Forming and editing the party
Parties are formed and edited at the Expedition Founding stage: open the Expedition Tent, inspect each candidate's portrait, ability stats, Major Traits and Sub Traits (sub-trait locks are separable in patch v0.4.19), and match equipment to the skill trees the Major Trait actually grants, not to a class label.
Why slow beats risky
Because death is permanent, survivable parties are valued over risky ones. In practice: pause for incoming charge attacks, status effects, low-health members, summons and unfamiliar enemy patterns; stock food and expedition supplies before a run; do not push past Floor 3 without a stabilized food surplus and a stockpile of Antidotes; pull melee back from enemies with a flashing red health bar — most enemies deliver an AoE on death.
FAQ
What is the party size cap in Dungeon Settlers?
Default party size is 4 members, scaled to 6 at Rank 2 and 8 at Rank 3 by patch v0.4.23. Permadeath applies inside dungeons.