Most runs end on Day 1–10 by skipping the Communal Kitchen, over-building beds, pushing past Floor 3 with no Antidotes, or spending early iron on swords instead of Iron Pickaxes. The early resource priority is wood → stone → food → iron (as pickaxes first) → clay → herbs → mandrake.

Mistake → fix cheat sheet

MistakeFix

Skipping the Communal Kitchen on Day 2

Day 2 build is Communal Kitchen + 4 Basic Beds (80 Wood, 20 Stone); place the kitchen within 3 tiles of food storage.

Relying on foraging past Day 5

Switch to Subterranean Mushroom Plots by Day 3 — 25 mushrooms every 36 hours out-produces foraging.

Over-building beds before you can feed them

Match beds to population until you have a 200+ calorie daily surplus; do not accept wanderers before Day 10.

Pushing past Floor 3 without Antidotes

Stockpile Antidotes; pull melee back from a flashing red health bar — Venomous Crawlers' death AoE is a common wipe cause.

Spending early iron on weapons

Save early iron for Iron Pickaxes — Day 15 winter requires coal harvesting.

Letting clay become a bottleneck

Best sources: Acid Slogels (Floor 3+, 2 clay per kill) and Predatory Frogs (5 clay per kill); use Region 2 merchants for larger quantities.

Farming a single floor until it stalls

Rotate floors — each floor has a 0–5 depletion value; reaching 0 applies -50% to the region for ~15 days.

Mismatching Backgrounds and weapons

Match gear to the trees the Major Trait grants — Thief + greatsword performs poorly; City Guard wants a shield.

Researching in the wrong order

Consensus priority: Hunting Processing → Repair Stand → Metalworking. See Research Order.

Recovering from a wipe the wrong way

Reassign survivors to food; lock the dungeon entrance; dismantle non-essential military; wait 48 hours for Desperate Survivors; expect -30 Morale for 3 days.

Resource priority cheat sheet

#ResourceWhy

1

Wood

Doors, beds, walls, workstations — every structure consumes it.

2

Stone

Beds, walls, workstations; do not over-spend on decoration.

3

Food (cooked meals)

Raw food has a 15% Food Poisoning chance that grounds a settler for a full day.

4

Iron (as Pickaxes first)

Day 15 winter requires coal harvesting.

5

Clay

Mid-game crafting chain: Kiln, Leather Workstation, Casting Workbench.

6

Herbs (Mana Stone Powder)

Inputs to Goddess's Tears, used to purify Dark Thorn Vine.

7

Mandrake

Confirmed dungeon find; downstream crafting uses are still being balanced in Early Access.